Stench

Has a 10% chance of making target Pokémon flinch with each hit.

Drizzle

Summons rain that lasts indefinitely upon entering battle.

Speed Boost

Raises Speed one stage after each turn.

Battle Armor

Protects against critical hits.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Limber

Prevents paralysis.

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Volt Absorb

Absorbs electric moves, healing for 1/4 max HP.

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Oblivious

Prevents infatuation and protects against Captivate.

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Compound Eyes

Increases moves' accuracy to 1.3×.

Insomnia

Prevents sleep.

Color Change

Changes type to match when hit by a damaging move.

Immunity

Prevents poison.

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Dust

Protects against incoming moves' extra effects.

Own Tempo

Prevents confusion.