Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Drizzle
Summons rain that lasts indefinitely upon entering battle.
Speed Boost
Raises Speed one stage after each turn.
Battle Armor
Protects against critical hits.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Limber
Prevents paralysis.
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Oblivious
Prevents infatuation and protects against Captivate.
Cloud Nine
Negates all effects of weather, but does not prevent the weather itself.
Compound Eyes
Increases moves' accuracy to 1.3×.
Insomnia
Prevents sleep.
Color Change
Changes type to match when hit by a damaging move.
Immunity
Prevents poison.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Dust
Protects against incoming moves' extra effects.
Own Tempo
Prevents confusion.