Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Unburden
Doubles Speed upon using or losing a held item.
Heatproof
Halves damage from Fire moves and burns.
Simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
Skill Link
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Hydration
Cures any major status ailment after each turn during rain.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Quick Feet
Increases Speed to 1.5× with a major status ailment.
Normalize
Makes the Pokémon's moves all act Normal-type.
Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Magic Guard
Protects against damage not directly caused by a move.
No Guard
Ensures all moves used by and against the Pokémon hit.
Stall
Makes the Pokémon move last within its move's priority bracket.