Snow Cloak

Increases evasion to 1.25× during hail. Protects against hail damage.

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Unburden

Doubles Speed upon using or losing a held item.

Heatproof

Halves damage from Fire moves and burns.

Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Dry Skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Poison Heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Skill Link

Extends two-to-five-hit moves and Triple Kick to their full length every time.

Hydration

Cures any major status ailment after each turn during rain.

Solar Power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Normalize

Makes the Pokémon's moves all act Normal-type.

Sniper

Strengthens critical hits to inflict 3× damage rather than 2×.

Magic Guard

Protects against damage not directly caused by a move.

No Guard

Ensures all moves used by and against the Pokémon hit.

Stall

Makes the Pokémon move last within its move's priority bracket.